AI Tools Hub
Workflow· 1 min

Generated 3D assets and the work that follows

Knowing the remaining work is what keeps the estimate honest.

AI Tools Hub Editorial · published · updated

After generation

TaskNeeded when
RetopologyGames and realtime rendering
UV unwrappingSwapping textures
Scale correctionPlacing alongside other models
Normal fixesLighting looks wrong
RiggingAnything animated
How much the tool automates varies by product.

Retopology is the expensive one. Generated meshes tend to be dense and irregular, and both web and game use require them to be light.

Usable as-is

  • Still renders where polygon count is irrelevant
  • Mock-ups and proposal imagery
  • Background props the camera never approaches
  • Shape exploration you intend to rebuild

Not usable

Your own real products come out subtly wrong, so they cannot stand in for product photography. Human figures are harder still — hands and faces need more correction than generation saved.

Check commercial terms

Terms differ per product, and some free tiers forbid commercial use. Verify before delivering anything to a client.

FAQ

Can we ship this in a game?

With someone to do retopology and UVs, yes. Prototype with generated assets and rebuild for release is the realistic pattern.

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