
Scenario
4.3
Scenario generates game assets — 2D images, video, audio and 3D meshes — and lets teams train custom models on their own art style or characters. It is API-first and connects to Unity and Unreal. Starter is $15 a month for 1,500 credits, Pro $45 for 5,000 and Max $75 for 10,000; the free tier gives 50 daily credits for personal and evaluation use.
- Commercial use OK
- Free tier

- Pricing
- $15/mo
- Free tier
- Free tier
- Commercial use
- Permitted
- Japanese UI
- Not confirmed
- Enterprise contract
- Not confirmed
What it is good for
- Game studios needing assets in a consistent established style
- Training a model on your own character or art direction
- Pipelines that call generation from the engine
- Prototyping visual direction before committing art time
Strengths and trade-offs
Strengths
- Custom model training on your own art is the differentiator
- API-first with Unity and Unreal integration
- Credit tiers are priced for small studios
Trade-offs
- Free tier output is for personal and evaluation use only
- Generated assets usually need cleanup before shipping
- The page is inconsistent about whether free credits reset daily
Editors' review
Style consistency is why a studio would pay
Generic image generation produces assets that do not match each other, which is useless for a game. Training on your own art is what makes the output usable, and that is what this is for.
Expect cleanup. Topology, resolution and naming conventions are still yours to fix.
Verdict
A real pipeline tool for studios with an established style. Not a general image generator.
Compiled from official documentation and public sources, with our own editorial judgement. We do not publish figures we cannot source.